Hero Of Cultures: Taste the Rooster
Hero Of Cultures: Freedom Fighters


Hero Of Cultures II



COMPLETED:August/September, 2024
- 3D Concept Pre-Phase Started
- Developed Project Key aspects
October, 2024
- 3D Performance limitations
- Project Re-Started (w/ 2D only)
November, 2024
- Mobile, implementation
- Mobile tested Prototype
December, 2024
- Server/Units Prototype Phase
- PC vs Mobile tested
January, 2025
- Concept developed
- Mechanics development
February, 2025
- 2D assets development
- UI development
March, 2025 (RTS Project Paused)
- Multiplayer Shooting game Started
- All wanted keys mechanics done
April, 2025
- AI and Vehicles (land and air)
- Map Concept Developed
May, 2025 (RTS Project Continued)
- Dedicated Server (simple)
- UnLocked 3D limitations
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RTS Project Re-Started
June, 2025
- Project Re-Started (w/ ECS)
- ECS Core and 3D implemented
July, 2025
- ECS Data Core developed
- Refactoring mechanics
----- ----- ----- ----- ----- -----IN PROGRESS...August, 2025
- Gameplay development
- Proof of Concept (?)
September, 2025
- Gameplay development
- Submit MG (?)
October, 2025
- Gameplay development?
- Cinematics?
November, 2025
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Dezember, 2025
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Project Cicles:
Concept
Prototype
Proof Of Concept
Pre Alpha
Close Alpha Test
Open Alpha Test
Close Beta
Open Beta
Early Acess Game
Full Release Game

Arena CBA
(1vs1, 4vs4, No-Allys) w/out Economy System
**Risk Style(testing)Arena Frontline Mirror
(1vs1, 4vs4, No-Allys) w/out Economy System
RTS Classic
*(1vs1, 4vs4, No-Allys)
24/7 World(s)
(No limit players)
Time Progression in Real-Time Street A.G.In the game, all players start in the Neolithic Age. There's a continuous timeline that progresses in real time. As time moves forward, new historical eras are unlocked (e.g., Bronze Age, Iron Age, Gunpowder Era, etc.).When reaching the end of an era, players can:Choose a new civilization or historical theme for the next phase;Unlock new technologies and unique units (e.g., gunpowder, weapons, buildings).This system allows for dynamic and strategic progression tied to real-world time.

Game complementsNotes:
✅ 1. Era Neolítica
Sociedade: Tribos, caçadores-coletores.
Tecnologias: Agricultura, fogo, ferramentas de pedra.
Unidades: Aldeões, caçadores, guerreiros com clava.
✅ 2. Era da Antiguidade Oriental
Sociedade: Mesopotâmia, Egito, civilizações fluviais.
Tecnologias: Escrita, irrigação, rodas, burocracia.
Unidades: Lanceiros, carros de boi, sacerdotes.
✅ 3. Era da Filosofia / Grécia Antiga
Sociedade: Cidades-estado gregas.
Tecnologias: Filosofia, democracia, geometria.
Unidades: Hoplitas, falanges, trirremes.
✅ 4. Era Imperial / Greco-Romana
Sociedade: Roma, Helenismo, Impérios organizados.
Tecnologias: Estradas, direito, aquedutos, catapultas.
Unidades: Legionários, cavaleiros leves, escaramuçadores.
✅ 5. Era Medieval / Feudal
Sociedade: Reinos, feudos, Igreja dominante.
Tecnologias: Cavalaria pesada, arquitetura, agricultura rotativa.
Unidades: Cavaleiros, arqueiros, monges, castelos.
✅ 6. Era do Renascimento / Pré-Pólvora
Sociedade: Itália, Europa cultural, transição medieval.
Tecnologias: Impressa, arte, ciência, comércio urbano.
Unidades: Piqueiros, mercenários, primeiros mosqueteiros (fracos).
✅ 7. Era da Pólvora e dos Descobrimentos
Sociedade: Portugal, Espanha, globalização inicial.
Tecnologias: Pólvora, navegação oceânica, cartografia.
Unidades: Mosqueteiros, caravelas, canhões manuais, conquistadores.
✅ 8. Era da Revolução Industrial
Sociedade: Inglaterra, França, Europa urbana.
Tecnologias: Vapor, eletricidade, fábricas, locomotivas.
Unidades: Infantaria com rifles, artilharia moderna, engenheiros.
Destaques: Produção em massa, industrialização, nova economia.

Game Description
A fresh take on the RTS genre — modern, accessible, and cross-platform. Inspired by classics like Age of Empires II, Total War, and Cities: Skylines, this medieval strategy game blends economic management, tactical battles, and deep city-building into a streamlined and intuitive experience.
Playable in both 3D and 2D zoom levels, the game adapts to your style — whether you prefer the depth of full 3D or the clarity of a 2D tactical view. Built from the ground up to be RTS-friendly for newcomers and veterans alike, it brings fresh ideas to a genre that's long overdue for innovation.Developed for mobile and PC with full crossplay, to ensure fair competition, the game delivers a unified, modern RTS experience across all platforms.Explore the world with a hero during campaigns or multiplayer sessions, adding a personal layer alongside the classic free RTS camera. The fixed 45° isometric camera, with rotation in 4 or 8 directions, reinforces tactical clarity and strategic control.Build, conquer, and rule wisely — your kingdom depends on it.